Review: The Guided Fate Paradox

Romans 12:9- Then God Vanquished a Demon on Floor 6, Clearing the Dungeon

The Guided Fate Paradox is a weird game. As God (that’s you) it is your holy duty as the Almighty to grant the prayers of your faithful… by clearing randomly generated dungeons of monsters. Not the oddest premise for a dungeon crawler, butThe Guided Fate Paradox is still pretty out there. The game is loaded to the brim with anime cliches from your maid outfits to your limp-wristed male lead. That’s not necessarily a negative, but for anyone not looking for that kind of thing it can come off as rather abrasive in dishing out the anime tropes. The gameplay can be addictive, and it offers extensive freedom in character customization. On the other hand the game can feel rather grindy and repetitive at times.

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Halloween Horror: Editors’ Picks to Scare You Sleepless!

It’s Halloween and it’s a weekday and I’m a bit too old to be trick-or-treating.  So what the heck am I supposed to do to commemorate this sacred spooky holiday?!  Play horror games of course!  But which ones?  Luckily, our writers here at Tomodom are pretty well versed in the area of horror.  Here’s our recommendations so you can have a scare-your-pants-off Halloween:

Resident Evil SeriesJaime Goins

I honestly picked up my first Survival Horror game from, of all places, a pawn shop that was around the corner from the comic shop I frequented. It was there I got my copies of Metal Gear Solid and Resident Evil 2. Having just starting to really get into gaming with the funds from my first job, I often went with game choices going from “It’s popular so it must be good” or “The cover looks interesting.”  Resident Evil 2 fell into the popular category. It was the first game to scare me terribly as I fumbled with the controller in a panic, not knowing what to do as the zombies bit me one by one and I ended up dying several times. I was confused, I was scared, and I was upset that I couldn’t do anything to get past them. I felt helpless! Then I read that it was best to go around them.

I’ve since played RE 2 so many times that I’ve become a master at it. I was able to get the key for the extra costumes no problem. Sped my way through to earn the rocket launcher. I knew which rooms had ammo and items I needed and which to skip completely as all it did was waste time and prevent me from rocket launcher heaven. Since then I’ve been collecting and playing the Resident Evil games, even the most horrid of the games, such as Survivor and Gaiden. My favorite though has to be RE Code: Veronica where I felt the horror was at its best and truly disturbing on so many levels, be it the twins or the well done monsters.

Since then, sadly, Resident Evil hath fallen and fallen hard. The live action movies helped degrade the brand as they turned into a love letter for Milla Jovovich’s Mary Sue and continues to do so to this day with a sixth movie in production. Capcom did not help it any better by proceeding to steer the games away from horror and more into action while complaining how Survival Horror is dead despite they having done nothing recently to keep it alive. Beyond all of that, Resident Evil has its place as the series that put Survival Horror on the map, bringing forth new ideas on how interactive media can bring forth the player’s emotions with more impact than a movie could. In this case, rather than happiness, sadness, or excitement, it was fear.


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“Shanghai Six”: Capt. Stephen Machuga’s mission to re-supply morale

Care packages that soldiers actually want

Blurred faces on top of hard bodies wearing Havok brand shirts and holding up video games like EA’s Madden 25 and a box for a Nintendo 3DS, and stacks of software and hardware all around the frame of the photograph. In the background, an assault rifle leans up against the wall.

These are the recipients of the “Kentucky Windage” care package delivered Oct 12 in Afghanistan and prepared by Operation Supply Drop, a charity organization dedicated to sending thousands of dollars worth of games and gaming hardware to deployed units overseas and wounded soldiers at military hospitals here in the United States.

“We got the package, it took a while to get out to our site but it made it. … We all thank you greatly and appreciate all the donors and sponsors,” said Special Forces operator “Winston,” the otherwise unnamed leader of the team who received the package, in a letter.

Kentucky Windage Before Shipping

There have been over 50 other successful deliveries of care packages by Operation Supply Drop, all painstakingly assembled through collecting monetary donations and donations of items from major gaming companies who have decided to help the charity accomplish its mission.

But calling Operation Supply Drop an “organization” is misleading. In truth, its efforts and the packages are largely the work of just one man: Stephen “Shanghai Six” Machuga, a former intelligence officer in the US Army and now the founder and almost the only full-time member of Operation Supply Drop.

Machuga, 37, served in the military for eight years, and spent more than 18 months deployed overseas on active duty, with 13 straight months spent in Iraq. He founded Operation Supply Drop in 2010 as part of his goal to create care packages for troops that would have a real impact, versus those that are typically sent now.

“People usually send cookie baskets and baby wipes,” Machuga said. “But I was there, and I know what we really wanted.” Machuga doesn’t mean to disparage people who contribute to those packages of cookies and wipes; he respects that “their hearts are in the right place.”

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Referencing the References: Do We Need New Jokes?

(I’m writing seriously about jokes and isn’t that the biggest joke of all? Yes.)

Memes and that, am I right guys? Cake is a lie, Battletoads is hard and where is Half Life? lol. Most everyone enjoys seeing something that they recognise in something else that they’re fond of for a little giggle every now and then, but I’m not wrong in thinking that videogames seem to be the one medium that uses these Easter Eggs so often that it’s becoming more of a shock NOT to find at least one reference to another other game in the one that I’m playing. Videogames are certainly the most referential medium out there, that’s for sure (bar those ghastly Friedberg and Seltzer movies), and a perfect example of this would be Retro City Rampage, a (fantastic) game dedicated entirely to referencing pop culture. However, is our comedy dependant on these pop culture references being used repeatedly and have games and gamers reached a point where we need new jokes?

I’m not a comedian so feel free to help point me in the right direction here but this is something that dawned on me going way back to around the time Duke Nukem Forever was unveiled to the public (though I think we all know what the real punch line there was, hahahah geddit? It was shit.) We, as gamers, had lost one of the cornerstones of our small fortress of jokes, as one of the younger forms of media, games don’t really have a lot to go off in terms of jokes but we did have ‘When is Half Life coming?’ ‘Where is Duke Nukem?’ and ‘The Cake is a lie’ (of Portal). When Duke was announced Yahtzee, of Zero Punctuation fame, made a joking remark that a third of our ‘jokes’ were gone now that Duke Nukem was on its way, this made me think more deeply about jokes in gaming which generally seem to be references to highlights of other games.

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Review: The Wolf Among Us: Faith

He’ll huff and he’ll puff and he’ll…arrest some criminals?

Fairy tales living among us.  That is, in essence, the premise of The Wolf Among Us.  Based on the Fables graphic novel series by DC comics and Vertigo, we are taken to a world where fables have been booted from their stories and hide among us.

Telltale Games chose to give us another episodic adventure. Reminiscent of choose your own adventure novels and games of old, The Wolf Among Us is more of a story telling medium than what most people might consider a game.   Whether that is a good or bad thing is up to the player to decide.  Regardless, I can’t help but draw comparisons to Telltale’s last popular title, The Walking Dead.

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Possible Unreleased League of Legends Card Game Uncovered by Hacker

Someone hacked into the twitter account of Marc Merrill, president and co-founder of Riot Games, the minds behind League of Legends.  The hacker, identified as “Jason,” posted pictures and screencaps of a complete, yet unreleased, League of Legends card game.

It began with this tweet at 1:16 PM EDT

Later Jason posted a screencap of the login screen for “League of Legends Supremacy” which seems to be the title of the supposed card game.

The hacker said of the game, ”Did i mention this game was fully completed, but never released? Riot doesn’t want you to play this game. Take it up with them.”  He also said he had both the client and server files for the game, and then posted an imgur gallery of card templates and text decisions.

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Activision completes buyback to become free of Vivendi

For a low price of $8.2B, Activision Blizzard has bought all of Vivendi’s shares in the company, making them an independent show.  The company is now mainly owned by public shareholders.

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FFX-HD: Is a western release ever going to rise?

Square Enix have recently reported of the release date of Final Fantasy X/X2-HD. The ever beautiful world is set to be re-released in full high definition glory at some point in the future; however for some the days are numbered, with a release confirmed for the 26th December in Japan.

Yet many avid fans of the original are left teetering on the edge of their seats, as the game has not received a western release date. This begs the question: just how long must we wait?

I, for one, can not wait to return to Spira; the plain upon which the game sets place. The vibrant landscape, beautiful monsters and haunting characters mean there is little chance for error in a simple HD remaster. That said – if we must lay in wait for so long, they must have cooked up something spectacular and enchanting. One can only hope.

Review: Beyond: Two Souls

The Best Movie I’ve Played This Year

Beyond: Two Souls aims to be one of the most story driven and emotional games ever. It has Hollywood actors, it has life-like graphics, it has vast amounts of motion capture, and it has something that kind of resembles gameplay. While these elements exist, none of them really hit the mark. This game feels like a broken vase that has been glued back together and called a work of art.

Beyond: Two Souls
Console: Playstation 3

Developer: Quantic Dream
Publisher: Sony Computer Entertainment

Released: October 8th 2013 (US), October 11th 2013 (UK)
MSRP: $59.99

Beyond: Two Souls is almost all story and nearly all cutscenes. The story follows Jodie (played by Ellen Page) from age 8 to 23 as she copes with living with an entity known as Aiden who is always with her, though invisible.  At a young age, her parents handed her over to the government’s custody, as they can’t cope with her powers. In comes Willem Dafoe’s character Nathan Hawkins, a paranormal researcher for the government who acts as her surrogate father throughout the story.

The nearly 10 hour story is played out of order, jumping between different times in Jodie’s life, without rhyme or reason. Typically in stories that do this, it is because a flashback is related to something that takes place just after it, but that isn’t the case here. You’ll go from being in a foreign war torn country in Africa, then back to when you were eight, then suddenly you’re at a Navajo ranch.

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Cosmic Star Heroine: New turn-based RPG from the creators of Cthulhu Saves the World

Get Your Heroine Fix Here!

Developer  Zeboyd Games has finally release details concerning their next project, Cosmic Star Heroine. This is the most ambitious title to date to be announced by Zeboyd Games, and the first original title of theirs since Cthulhu Saves the World. Cosmic Star Heroine takes inspiration from Chrono Trigger, Phantasy Star & Suikoden, and will be available on PC,Mac, VIta, and PS4.

It’s been interesting to follow the evolution of Zeboyd Games as developers. Their early work was simple in scope, but full of passion for the genre. They’ve really come into their own as makers of rpgs, and maintain a degree of creative freedom not seen too often in more modern releases. Now onto Cosmic Star Heroine.

[read more and watch the trailer here]